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- #Character Info
-
- $Character: "Generic Fighter"
- $Size: "medium"
- $Team: "hostile"
- $Max Hit Points: 25
- $Hit Points: 25
- $Max ability Points: 10
- $Ability Points: 10
- $Aggressiveness: 50
- $Teamwork: 100
- $Conservation: 70
- $Experience Gained: 35
-
- $Attack Radius: 1.0
-
- $Field of view range: 15.0
- $Detection range: 4.0
-
- $Speedup rate: 3.0 // used to be 0.65
- $Slowdown rate: 3.0 // used to be 0.5
- $Slow turn rate: 6.5
- $Fast turn rate: 11.0
- $Moving turn rate: 2.8 // used to be 3.5
-
- $Skill: "protection" 50
- $Skill: "sword weapons" 25
- $Skill: "dodge" 10
- $Skill: "parry" 50
- $Skill: "speed" 10
-
- +Move: "state"
- $Animation: "gftr_ready.mvf"
- $Action: "ready"
- $variation: "ready"
-
- +Move: "state"
- $Animation: "gftr_walk.mvf"
- $Action: "walk"
- $variation: "walk"
- $Trigger: "left-foot" 21
- $Trigger: "right-foot" 6
-
- +Move: "state"
- $Animation: "gftr_run.mvf"
- $Action: "run"
- $variation: "run"
- $Trigger: "left-foot" 31
- $Trigger: "right-foot" 21
-
- +Move: "state"
- $Animation: "gftr_ready_hurt.mvf"
- $Action: "ready_hurt"
- $variation: "ready hurt"
-
- +Move: "state"
- $Animation: "gftr_ready.mvf"
- $Action: "ready"
- $variation: "ready"
- /*
- +Move: "state"
- $Animation: "gftr_tripped_liedown.mvf"
- $Action: "tripped_liedown"
- $variation: "tripped lie down"
- */
- +Move: "attack"
- $Animation: "gftr_attack_stab.mvf"
- $Action: "attack_fast"
- $Sound: "gftr-attack_stab.wav" 0.8 4.0 1.0
- $Variation: "variation 1"
- $Location: "low"
- $Contact tag: "$tag-tip-top" on primary prop
- $Trigger: "critical end" 18
- $Trigger: "impact start" 10
- $Trigger: "impact end" 12
- +Move: "attack"
- $Animation: "gftr_attack_backswing.mvf"
- $Action: "attack_medium"
- $Sound: "gftr-attack_backswing.wav" 0.8 4.0 1.0
- $Variation: "variation 3"
- $Location: "medium"
- $Contact tag: "$tag-edge-back" on primary prop
- $Trigger: "critical end" 45
- $Trigger: "impact start" 18
- $Trigger: "impact end" 34
- +Move: "attack"
- $Animation: "gftr_attack_swing.mvf"
- $Action: "attack_slow"
- $Sound: "gftr-attack_swing.wav" 0.8 4.0 1.0
- $Variation: "variation 3"
- $Location: "high"
- $Contact tag: "$tag-edge-front" on primary prop
- $Trigger: "critical end" 32
- $Trigger: "impact start" 20
- $Trigger: "impact end" 22
-
- +Move: "parry"
- $Animation: "gftr_parry_low.mvf"
- $Action: "parry_low"
- $Sound: "gftr-parry_low.wav" 0.8 4.0 1.0
- $Location: "low"
- $Trigger: "critical end" 25
- $Trigger: "impact start" 9
- $Trigger: "impact end" 19
- +Move: "parry"
- $Animation: "gftr_parry_medium.mvf"
- $Action: "parry_medium"
- $Sound: "gftr-parry_mid.wav" 0.8 4.0 1.0
- $Location: "medium"
- $Trigger: "critical end" 20
- $Trigger: "impact start" 10
- $Trigger: "impact end" 18
- +Move: "parry"
- $Animation: "gftr_parry_high.mvf"
- $Action: "parry_high"
- $Sound: "gftr-parry_high.wav" 0.8 4.0 1.0
- $Location: "high"
- $Trigger: "critical end" 25
- $Trigger: "impact start" 12
- $Trigger: "impact end" 20
-
- +Move: "dodge"
- $Animation: "gftr_dodge.mvf"
- $Action: "dodge"
- $Trigger: "critical end" 35
- $Trigger: "impact start" 10
- $Trigger: "impact end" 30
- +Move: "flinch"
- $Animation: "gftr_flinch_low.mvf"
- $Action: "flinch_low"
- $Sound: "gftr-flinch_low.wav" 0.8 4.0 1.0
- $Location: "low"
- $Trigger: "critical end" 30
- +Move: "flinch"
- $Animation: "gftr_flinch_medium.mvf"
- $Action: "flinch_medium"
- $Sound: "gftr-flinch_low.wav" 0.8 4.0 1.0
- $Location: "medium"
- $Trigger: "critical end" 20
- +Move: "flinch"
- $Animation: "gftr_flinch.mvf"
- $Action: "flinch_high"
- $Sound: "gftr-flinch_low.wav" 0.8 4.0 1.0
- $Location: "high"
- $Trigger: "critical end" 15
-
- +Move: "flinch"
- $Animation: "gftr_flinch_LBolt.mvf"
- $Action: "flinch_LBolt"
- $Sound: "gftr-flinch_lbolt.wav" 0.8 4.0 1.0
- $Variation: "lbolt"
- $Trigger: "no interrupt" -1
-
- +Move: "death"
- $Animation: "gftr_die_fallback.mvf"
- $Action: "die_B1"
- $Sound: "gftr-death_backward.wav" 0.8 4.0 1.0
- $Variation: "backward"
- /*
- +Move: "misc"
- $Animation: "gftr_tripped_fall.mvf"
- $Action: "tripped_fall"
- $Variation: "tripped fall"
- $Trigger: "critical end" 25
- $Trigger: "no interrupt" -1
-
- +Move: "misc"
- $Animation: "gftr_tripped_getup.mvf"
- $Action: "tripped_getup"
- $Variation: "tripped get up"
- $Trigger: "critical end" 72
- //$Trigger: "no interrupt" -1
- */
- +Move: "misc"
- $Animation: "gftr_combat_pushed.mvf"
- $Action: "pushed"
- $Variation: "pushed"
-
- +Move: "flinch"
- $Animation: "gftr_flinch_status.mvf"
- $Action: "flinch_status"
- $Sound: "gftr-flinch_low.wav" 0.8 4.0 1.0
- $Variation: "status"
- $Trigger: "critical end" 50
- $Trigger: "no interrupt" -1
-
- +Move: "flinch"
- $Animation: "gftr_flinch_area.mvf"
- $Action: "flinch_area"
- $Sound: "gftr-flinch_low.wav" 0.8 4.0 1.0
- $Variation: "area"
- $Trigger: "critical end" 50
- $Trigger: "no interrupt" -1
-
- /*
- * Actions we still need to add
- +Action: turnl: gftr_turnl.mvf
- +Action: turnr: gftr_turnr.mvf
- +Action: die_F1: gftr_die.mvf
- +Action: pushed: gftr_combat_pushed.mvf
- */
-
-
- +Alert:
- $Sound: "gftr-alert.wav" 0.8 4.0 1.0
-
-
- #End
-