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Text File  |  2001-03-02  |  5.1 KB  |  209 lines

  1. #Character Info
  2.  
  3. $Character:                "Generic Fighter"
  4. $Size:                    "medium"
  5. $Team:                    "hostile"
  6. $Max Hit Points:        25
  7. $Hit Points:            25
  8. $Max ability Points:    10
  9. $Ability Points:        10
  10. $Aggressiveness:        50
  11. $Teamwork:                100
  12. $Conservation:            70
  13. $Experience Gained:    35
  14.  
  15. $Attack Radius:        1.0
  16.  
  17. $Field of view range:    15.0
  18. $Detection range:    4.0
  19.  
  20. $Speedup rate:            3.0  // used to be 0.65
  21. $Slowdown rate:        3.0  // used to be 0.5
  22. $Slow turn rate:    6.5
  23. $Fast turn rate:    11.0
  24. $Moving turn rate:    2.8  // used to be 3.5
  25.  
  26. $Skill:            "protection" 50
  27. $Skill:            "sword weapons"    25
  28. $Skill:            "dodge" 10
  29. $Skill:            "parry" 50
  30. $Skill:            "speed"    10
  31.  
  32. +Move:            "state"
  33.     $Animation:    "gftr_ready.mvf"
  34.     $Action:        "ready"
  35.     $variation:    "ready"
  36.  
  37. +Move:            "state"
  38.     $Animation:    "gftr_walk.mvf"
  39.     $Action:        "walk"
  40.     $variation:    "walk"
  41.     $Trigger:    "left-foot"        21
  42.     $Trigger:    "right-foot"    6
  43.  
  44. +Move:            "state"
  45.     $Animation:    "gftr_run.mvf"
  46.     $Action:        "run"
  47.     $variation:    "run"
  48.     $Trigger:    "left-foot"        31
  49.     $Trigger:    "right-foot"    21
  50.  
  51. +Move:            "state"
  52.     $Animation:    "gftr_ready_hurt.mvf"
  53.     $Action:        "ready_hurt"
  54.     $variation:    "ready hurt"
  55.  
  56. +Move:            "state"
  57.     $Animation:    "gftr_ready.mvf"
  58.     $Action:        "ready"
  59.     $variation:    "ready"
  60. /*
  61. +Move:            "state"
  62.     $Animation:    "gftr_tripped_liedown.mvf"
  63.     $Action:        "tripped_liedown"
  64.     $variation:    "tripped lie down"
  65. */
  66. +Move:            "attack"
  67.     $Animation:    "gftr_attack_stab.mvf"
  68.     $Action:    "attack_fast"
  69.     $Sound:        "gftr-attack_stab.wav"        0.8    4.0    1.0
  70.     $Variation:    "variation 1"
  71.     $Location:    "low"
  72.     $Contact tag:    "$tag-tip-top" on primary prop
  73.     $Trigger:    "critical end"    18
  74.     $Trigger:    "impact start"    10
  75.     $Trigger:    "impact end"    12
  76. +Move:            "attack"
  77.     $Animation:    "gftr_attack_backswing.mvf"
  78.     $Action:    "attack_medium"
  79.     $Sound:        "gftr-attack_backswing.wav"        0.8    4.0    1.0
  80.     $Variation:    "variation 3"
  81.     $Location:    "medium"
  82.     $Contact tag:    "$tag-edge-back" on primary prop
  83.     $Trigger:    "critical end"    45
  84.     $Trigger:    "impact start"    18
  85.     $Trigger:    "impact end"    34
  86. +Move:            "attack"
  87.     $Animation:    "gftr_attack_swing.mvf"
  88.     $Action:    "attack_slow"
  89.     $Sound:        "gftr-attack_swing.wav"        0.8    4.0    1.0
  90.     $Variation:    "variation 3"
  91.     $Location:    "high"
  92.     $Contact tag:    "$tag-edge-front" on primary prop
  93.     $Trigger:    "critical end"    32
  94.     $Trigger:    "impact start"    20
  95.     $Trigger:    "impact end"    22
  96.  
  97. +Move:            "parry"
  98.     $Animation:    "gftr_parry_low.mvf"
  99.     $Action:    "parry_low"
  100.     $Sound:        "gftr-parry_low.wav"            0.8    4.0    1.0
  101.     $Location:    "low"
  102.     $Trigger:    "critical end"    25
  103.     $Trigger:    "impact start"    9
  104.     $Trigger:    "impact end"    19
  105. +Move:            "parry"
  106.     $Animation:    "gftr_parry_medium.mvf"
  107.     $Action:    "parry_medium"
  108.     $Sound:        "gftr-parry_mid.wav"            0.8    4.0    1.0
  109.     $Location:    "medium"
  110.     $Trigger:    "critical end"    20
  111.     $Trigger:    "impact start"    10
  112.     $Trigger:    "impact end"    18
  113. +Move:            "parry"
  114.     $Animation:    "gftr_parry_high.mvf"
  115.     $Action:    "parry_high"
  116.     $Sound:        "gftr-parry_high.wav"        0.8    4.0    1.0
  117.     $Location:    "high"
  118.     $Trigger:    "critical end"    25
  119.     $Trigger:    "impact start"    12
  120.     $Trigger:    "impact end"    20
  121.  
  122. +Move:            "dodge"
  123.     $Animation:    "gftr_dodge.mvf"
  124.     $Action:    "dodge"
  125.     $Trigger:    "critical end"    35
  126.     $Trigger:    "impact start"    10
  127.     $Trigger:    "impact end"    30
  128. +Move:            "flinch"
  129.     $Animation:    "gftr_flinch_low.mvf"
  130.     $Action:    "flinch_low"
  131.     $Sound:        "gftr-flinch_low.wav"        0.8    4.0    1.0
  132.     $Location:    "low"
  133.     $Trigger:    "critical end"    30
  134. +Move:            "flinch"
  135.     $Animation:    "gftr_flinch_medium.mvf"
  136.     $Action:    "flinch_medium"
  137.     $Sound:        "gftr-flinch_low.wav"        0.8    4.0    1.0
  138.     $Location:    "medium"
  139.     $Trigger:    "critical end"    20
  140. +Move:            "flinch"
  141.     $Animation:    "gftr_flinch.mvf"
  142.     $Action:    "flinch_high"
  143.     $Sound:        "gftr-flinch_low.wav"        0.8    4.0    1.0
  144.     $Location:    "high"
  145.     $Trigger:    "critical end"    15
  146.  
  147. +Move:            "flinch"
  148.     $Animation:    "gftr_flinch_LBolt.mvf"
  149.     $Action:    "flinch_LBolt"
  150.     $Sound:        "gftr-flinch_lbolt.wav"        0.8    4.0    1.0
  151.     $Variation:    "lbolt"
  152.     $Trigger:    "no interrupt" -1
  153.  
  154. +Move:            "death"
  155.     $Animation:    "gftr_die_fallback.mvf"
  156.     $Action:    "die_B1"
  157.     $Sound:        "gftr-death_backward.wav"        0.8    4.0    1.0
  158.     $Variation:    "backward"
  159. /*
  160. +Move:            "misc"
  161.     $Animation:    "gftr_tripped_fall.mvf"
  162.     $Action:        "tripped_fall"
  163.     $Variation:    "tripped fall"
  164.     $Trigger:    "critical end"        25
  165.     $Trigger:    "no interrupt"        -1
  166.  
  167. +Move:            "misc"
  168.     $Animation:    "gftr_tripped_getup.mvf"
  169.     $Action:        "tripped_getup"
  170.     $Variation:    "tripped get up"
  171.     $Trigger:    "critical end"        72
  172.     //$Trigger:    "no interrupt"        -1
  173. */
  174. +Move:            "misc"
  175.     $Animation:    "gftr_combat_pushed.mvf"
  176.     $Action:        "pushed"
  177.     $Variation:    "pushed"
  178.  
  179. +Move:            "flinch"
  180.     $Animation:    "gftr_flinch_status.mvf"
  181.     $Action:    "flinch_status"
  182.     $Sound:        "gftr-flinch_low.wav"        0.8    4.0    1.0
  183.     $Variation:    "status"
  184.     $Trigger:    "critical end"    50
  185.     $Trigger:    "no interrupt"    -1
  186.  
  187. +Move:            "flinch"
  188.     $Animation:    "gftr_flinch_area.mvf"
  189.     $Action:    "flinch_area"
  190.     $Sound:        "gftr-flinch_low.wav"        0.8    4.0    1.0
  191.     $Variation:    "area"
  192.     $Trigger:    "critical end"    50
  193.     $Trigger:    "no interrupt"    -1
  194.  
  195. /*
  196.  *  Actions we still need to add
  197. +Action:    turnl:                gftr_turnl.mvf
  198. +Action:    turnr:                gftr_turnr.mvf
  199. +Action:    die_F1:                gftr_die.mvf
  200. +Action:    pushed:                gftr_combat_pushed.mvf
  201. */
  202.  
  203.  
  204. +Alert:
  205.     $Sound:        "gftr-alert.wav"            0.8    4.0    1.0
  206.  
  207.  
  208. #End
  209.